Saturday, November 2, 2013
I'm writing today because one of my absolute favorite books ever was released as a movie yesterday. I had low expectations walking into Ender's Game, but nothing could prepare me for my disappointment after its almost two hours running time. Rather than write a full review, I've written up my own proposal for how I would have rather seen the movie (movies, in my case) been made. I'm generally against what Peter Jackson has done with The Hobbit. The novel doesn't need 9 hours, at least not these 9 hours, but that's beside the point. I think Ender's Game should have been two movies, which you'll see more about below after the jump.
Just a quick warning. There are plenty of spoilers ahead, so if you haven't read the book or seen the movie yet, you might want to hold back on reading my thoughts on the movie.
Saturday, August 24, 2013
Friday night is the big collector's auction. We had an epic game of Call of Cthulhu Friday night this year, so we couldn't make it, but we never schedule anything for the charity auction. This year was no different.
Monday, August 19, 2013
Today though, I wanted to share what I learned about and saw at both the Fantasy Flight Games (FFG) booth and in-flight report seminar I attended Friday afternoon. It was the first year I actually attended the seminar, and the room was packed. I felt a little bad for FFG because I think a lot of people were anticipating something BIG and FREE after last year's seminar where Stormtroopers flooded the room and they gave each attendee a free copy of the beta rules for their brand new Star Wars rpg Edge of the Empire.
Thursday, August 15, 2013
This morning was probably the biggest cried to get into the vendor hall in my 13 years of attending Gencon.
It was a mass of people and heat, and toy can see the crowd in the attached pictures.
So far the Con has been great if not busier than ever before. We are very impressed with the Will Call line which seemed to move just as fast as people joined it.
In now standing in line at event registration to pick up some generic tickets for some games-on-demand which seems like the perfect time to write a blog post. Gencon originally inspired the creation of this blog, and every year it reinvigorates me to want to write more.
More to come in the future.
Thursday, July 4, 2013
Today I wanted to spend some time posting pictures of the monstrous bone dragon Kaladrax. I was not prepared for the size of this thing upon opening it. If you've seen my Cthulhu pictures, you'll know how big he is. Well, Kaladrax is at least twice the size. He's a big bastard, no doubt.
Just like with Cthulhu I included my stalwart adventures, three other miniatures that were included in the basic Kickstarter level we backed at just to give you an idea of the terrifying size of this guy. He's not a miniature. He very clearly crosses the line to statue. That's pretty cool.
Anywho, check out the pictures below. They'll do the big guy more justice than I could.
Tuesday, July 2, 2013
Today I'll be focusing on the gigantic Cthulhu we ordered as an add-on to our backer level for the Kickstarter. If you've been reading my blog for any amount of time, you can probably guess that we're pretty huge Cthulhu fans, specifically the Call of Cthulhu RPG. Granted, it doesn't use minis, but I figured it couldn't hurt to have a giant, imposing dead, but dreaming monster at the table for those games we play.
Enjoy the pictures after the break!
Friday, June 28, 2013
I snapped some pictures last night opening up the box, and while we knew from a quantitative perspective just how many miniatures we were receiving, both of our jaws dropped as soon as we popped open the Vampire level box to see how many were packed inside.
As you can see below, this is an obscene amount of miniatures. Reaper did not disappoint. We didn't have time yesterday to start popping each individual mini open, but I'm so excited to just lay them all out on our table and see them all together.
I'll probably be posting some more pictures in the next week or so as we begin to unpack our Kickstarter reward. I will say for now that I like the feel of the plastic used. It's different than other plastic miniatures I've held in that it has a little bit more give. They're some where between Games Workshop's plastics and the plastics WOTC used for their D&D and Star Wars miniatures lines, tending more toward Games Workshop's plastics.
Enough with the speakin'! I'll let the photos do the talking.
Wednesday, June 12, 2013
I've had a long-time obsession with Metal Gear Solid. The original MGS on the original Playstation was the first video game that really made me love video gaming in general. It had a modern story full of crazy characters and amazing twists that gave you the impression that there was a gigantic amount of secrets to be plundered hiding just under the surface.
I played through MGS2 when it came out on the PS2, and as much as I loved it still, with its better graphics and evolved game play, I had a hard time adjusting to both the tonal shift in a much much more complex story and the addition of playing Raiden instead of Snake through most of the game. I still loved it, like I said, but it doesn't hold that same place in my heart.
I had to give up on MGS for a while, and it was a dark age for me. Sure I still played and loved tons of video games over the years, but nothing captured me quite like the original MGS.
Fast forward to a couple years ago when we get our PS3 and I find out I can download the original MGS and play it straight on the PS3. Sure the graphics have aged, but the story was just as engaging, and I couldn't wait to play to the finish.
Legacy Edition soon that will allow me to play the entire saga right on my PS3. I can't wait.
So what's with this Konami commercial of a blog post anyway? I just wanted to give some context, and would love to hear other people's experience with the series, when I say that Metal Gear Solid 5 looks like a massive leap in story-telling and, just from the director's cut of the trailer alone, is something you'll want to be emulating for your tabletop games.
Watch it below. It's a red band trailer, so probably NSFW, and it does have some pretty intense scene.
Seriously, Hideo Kojima, the writer/director of the franchise, is really going to be pushing some boundaries and looking at some really ugly questions. This looks to essentially be the "Episode III" of the series (or at least what we all hoped Episode III would depict) in that it shows one of the series' main antagonist finally make his fall and make some poor decisions that put him into the position of not being that great a guy to be around. I can't wait for this game.
Friday, March 29, 2013
Thank you Easter Bunny! And no, I'm not trying to relive my high school years with Nausicaa and now Gundam. Why do you ask? The gundam book is incredibly adorable though. So happy it's gotten a state-side release.
Thursday, March 21, 2013
Another property I love is Valkyria Chronicles. It was heavily influenced in its look by Nausicaa, and that's one of the reasons I love it so much. I don't usually buy art books or design books, but I couldn't pass up the technical manual for Valkyria Chronicles.
Why am I talking about these things? It's made me realize that I love the dirty, grimy trench-ridden setting of alternative World War I settings. The technology is still primitive, air force isn't so much of a factor, and cavalry still plays a role. Tanks are primitive but exist, and everything has a post-steampunk, traditional Victorian steampunk of course, feel to it.
We're missing out! I can't think of a single game setting that focuses on World War I level tech. Everything is either too primitive, putting it squarely in that steampunk camp, or too advanced putting it into World War II territory. I don't even need a game that is based on our own era of World War I. I'm just asking for something like the aesthetic.
Hell, just give me a Valkyria Chronicles RPG, and I'll call it a day. It already has classes all ready to go!