a hobby I really never had any intent pursuing in the past, it's not exactly the kind of gaming that will really scratch my itch. So I turn again to trying to find a play-by-post forum game that will work for me. A recent obsession, thanks to c2e2, is Margaret Weis Productions' Marvel Heroic Roleplaying Game (MHRPG).
Fast forward to me trying to figure out when I can get home to run a game to do some research on the system and get down to the nitty-gritty, and I'm not having much luck getting it figured out. So, now I'm thinking a play-by-post would be a good way to at least get a bit of the economy of play down.
MHRPG is a bit of an odd duck when it comes to supers roleplaying. I don't at all mean this in a negative way. I like odd ducks, and that's especially true when the oddness comes from a more narrative-based rule set. I love narrative-based games when compared to a highly-tactical or strategic style of play like that found in D&D 4th.
Anyway, that's off topic, the real oddness comes from the fact that, while characters and NPC's are actually quite simple in their representation and general amount of junk to remember, there's an awful lot of record keeping that goes on in the game. This isn't a big deal when everyone's at the table, but when everyone is posting at different times of the day and never actually say anything in person, it's important that me, as the GM, has a really strong and overtly obvious understanding of how the table is going.
There's plot points, the doom pool, scene distinctions, stresses, assets, and more to keep track of when running an action scene. It's not at all insurmountable, but it is something to keep in mind when launching such a game. If you're wondering what inspired this post, it's from this short thread over at rpg.net where someone was asking for a GM for a Marvel game. After some hemming and hawing, I've decided to step forward and give it a chance.
It looks like I'll be running some kind of widescreen Avengers story with a feeling more towards the movie than any of the comics. This is fine by me, and something I can definitely give a shot to in order to learn the system, but in my heart, I'm an X-Men guy through-and-through. My dream game I'd like to run someday would have to be a heavy-hitter style X-team game that hops around the planet (and at times the galaxy) investigating the truly weird, alien, and possibly paranormal things that no one else can or wants to handle. Basically the current incarnation of Uncanny X-Men meets Planetary set firmly in the Marvel Universe. As much as I love Cyclops, he'd be no where near leading this team since there probably wouldn't be enough punching and kicking of the people.
Anyway, just my two cents.