tag:blogger.com,1999:blog-2373575960761016322.post5219545744676514237..comments2024-02-11T02:14:50.666-06:00Comments on The Hopeless Gamer: Running a Play-By-Post Marvel Heroic Roleplaying GameThe Hopeless Gamerhttp://www.blogger.com/profile/10641907554710405444noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2373575960761016322.post-9487069522377437962012-08-03T03:00:27.112-05:002012-08-03T03:00:27.112-05:00This is a gamers blog so if any1 should know its y...This is a gamers blog so if any1 should know its you guys :) I'm looking for some quality <a title="Zombie Games" href="http://flashshed.com/" rel="nofollow">Zombie Killing Games</a> preferably non flash based (and please don't say Dead Frontier)<br />Thanks in advanceAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2373575960761016322.post-56667185801257353802012-07-06T18:49:43.403-05:002012-07-06T18:49:43.403-05:00Agreed. The PbP environment means that you won'...Agreed. The PbP environment means that you won't be able to just have notes or tokens right there in front of the players, and so you need to include running totals in your posts along with the actions. <br /><br />Turns are pretty quick to do though, and with MHR it is just action/reaction, and not a longer back and forth.<br /><br />You can have fun showing where the dice get collected in the action post too.coderodenthttps://www.blogger.com/profile/12286825037952486234noreply@blogger.comtag:blogger.com,1999:blog-2373575960761016322.post-49719647264159642442012-04-27T18:28:57.002-05:002012-04-27T18:28:57.002-05:00Over on RPOL.net I ran a 13 player Breakout event ...Over on RPOL.net I ran a 13 player Breakout event for MHR, and it was really smooth. From that we learned a few tips for tracking doom Pool, Stress, Effects, etc.<br />I'm currently running an X-Men campaign PbP, and playing in a New Avengers campaign. <br />The rules are actually excellent for PbP. The narrative based system allows for pretty much effortless integration of the rules into the posts.Grimmshadehttps://www.blogger.com/profile/06929168268564398754noreply@blogger.comtag:blogger.com,1999:blog-2373575960761016322.post-37382682521843543002012-04-27T16:29:34.508-05:002012-04-27T16:29:34.508-05:00Hey. Good luck with your PbP endeavor using MHR. H...Hey. Good luck with your PbP endeavor using MHR. Here is a decent play by post using MHR you may find ideas from (as far as 'how' to present rolls, and approaching situations forum based):<br />http://rpol.net/game.cgi?gi=50100&date=1335509767<br />Good luck<br /><br />Watchers Unite!<br />#watchersunite on G+<br />https://plus.google.com/117441929191340664535/postsPeter Robbinshttps://www.blogger.com/profile/03528363130629385152noreply@blogger.comtag:blogger.com,1999:blog-2373575960761016322.post-38173895476009814252012-04-27T12:48:44.496-05:002012-04-27T12:48:44.496-05:00That's generally a pretty good set of rules to...That's generally a pretty good set of rules to follow for play-by-post games. That's one of the drawbacks actual of MHRPG in that format - every roll is contested back-and-forth between the player and the GM. <br /><br />I'm not sure how this is going to play out in reality, but there's really only one way to see.The Hopeless Gamerhttps://www.blogger.com/profile/10641907554710405444noreply@blogger.comtag:blogger.com,1999:blog-2373575960761016322.post-59930190155575743372012-04-27T09:42:59.285-05:002012-04-27T09:42:59.285-05:00I've done a fair bit of play-by-post (or reall...I've done a fair bit of play-by-post (or really, play-be-email, at the time) supers role-playing, but never using an actual system. I would imagine that to be a slow endeavor unless played in real time.<br /><br />If I were to attempt it, I would probably set something up where a character's stats determined what he could and could not do without retroaction from the GM. In other words, no rolling unless the task is over a certain amount above the attribute. Such a post would end with a cliffhanger to the action, and the GM would post the result.<br /><br />Combat? I'd use whatever initative the game supported to decide who the first poster is, then have each one write a narrative of part of the fight (perhaps no more than a couple posts each depending in relevance to the adventure). Whether the writer makes himself win or lose, the GM would write the result of the fight in the end based on stats, perhaps a few rolls, the text as written, and story-telling needs.<br /><br />So I'd always use the system to gauge character ability, but I wouldn't actually go through all the mechanics on a turn to turn basis. What are you planning to do?Siskoidhttps://www.blogger.com/profile/08266365376486695812noreply@blogger.com