Monday, December 27, 2010
2010 Hopefuls: Game We'll Miss Most of 2010 - Star Wars Saga Edition
Star Wars Saga Edition is one of my top 5 RPG lines of all time. Comprising of 14 books including several setting books, a book for each class, and even a book devoted to the Droids of Star Wars (arguably a class in its own right), the line is a complete game. Despite a couple of directions they could have taken for future releases including a setting book for the New Jedi Order era and possibly a book devouted to epic tier (levels 20+) play, the 14 books create a fairly complete collection of rules and options for any era of play.
Besides the completeness of the line, Saga Edition offered a premium product with every book released. Wizards went with a square-shape that stood out on the store shelf and adds a certain charm on your collection shelf. The books have personality and each one goes into great detail about their topic at hand. Rodney Thompson, lead designer of the game, took a very interesting approach as well. The core book is enough to run any game. However, if you want a military-themed game or an intrigue-themed game for example, pick the appropriate book and layer the appropriate rules over the core rules much like an expansion pack for a computer game. Want to keep things simple? Stick with the core and you're good to go. I love that level of customization in the game.
I probably have a soft spot for Saga Edition. It was the game that bridged us from fooling around with Dread to full-fledged crunchy role-playing. It's my first real introduction to d20, and, above all, I am just as much a Star Wars nerd as I am a Tolkien enthusiast. When we found out that Wizards dropped the Star Wars license as of May 2010, it was a surpise, but not a major disappointment. They promised they'd finish out the planned releases - the last two class books - and made good on it. It's an incredibly admirable thing that Wizards did and I have to imagine it paid off. We'll miss you Saga Edition, but at least now I know I can try to collect the rest of the line and have a complete game with all the options I could ever ask for.