Saturday, August 28, 2010
For three weeks I've been working on stuff for Gencon but also working on general stuff for our home games, but I haven't had the chance to talk about any of the latter, so I present to you everything that I'm thinking about and don't have any time for (which, incidentally is kind of the purpose for the blog in the first place - I'm Hopelessly outnumbered by all these great games!). Keep Reading to see what has captured my attention.
Mr. Dan Houser (artist for Icons and general art master) next week. We're in a rare spot of having lots to play but not quite ready to pull the trigger on an actual game, and Dan suggested we give Paizo's Pathfinder a shot. I've loved the art of Pathfinder from the very beginning (in fact the first picture is from the Advanced Player's Guide).
It looks like we'll be playing the free RPG day adventure with Dan sometime this week to give it a shot, and I'm pretty excited as we're kind of in the dark when it comes to the entire d20 generation that happened before Star Wars Saga edition (so pretty much all of it). I'll be trying my hand at Alain, the Human Cavalier who looks like he might be kind of a self-centered douchebag. Perfect for a tank!
Day After Ragnarok, and I'm trying to plan something fun and dynamic that really changes the direction of the game a bit. I've tried the Battlestar Galactica thing, and it seems like it's just not clicking quite yet.
Things will be changing for my players, and I'm trying to do them justice. My last game, which was at least a month but probably much longer ago, was what the old-timey folk would call a talky. It was probably the biggest miscalculation I've made while GM'ing. We played for four hours and combat didn't break out until the last hour, when everyone was dead tired and my planned encounter was insanely convoluted.
No more! In the spirit of not revealing too much as TheBro is a player in the game and I know my other players check the blog from time-to-time, this next session, whenever it is, is going to be quite a bit more traditional. I've thought of several ways to remove the boatload of NPC's and bring the focus back to the players.
D&D 4th Edition Tomb of Horrors
I'm really looking forward to playing the next batch of rooms to try to not horribly, horribly mess up the party's efforts.
Star Wars Saga Edition
Jedi Academy Training Manual and the Soldier book, Galaxy at War for a palty $12.50 each.
Honestly, I'm not sure if I'll ever run a Saga game again (I think I will), but I find the books in the line to just be addictive to read from the point of view of a general Star Wars fan. I started reading the Jedi book and am a flush with all these new ideas. Hopeless.
As always, there's more running around in my head, but that's all I've got - I gotta get back to my homework!