I'm going to take a break from our Road to Gencon 2010 series to address a current obsession. Hopefully I'll tie it back to gaming in general.
Alpha Protocol: The Espionage RPG. There's an even better tagline along with this though: Your Weapon is Choice. There are a lot of video game rpg's I'd love to get into but almost every time the controls and mechanics just seem to get in the way. Games like Star Wars: Knights of the Old Republic, Morrowing, and Dragon Age I want to badly to enjoy but just don't grab me. My favorite genre of games is the third-person anything. Games like Prince of Persia or Uncharted where I can see my character be a badass and where my character actually matters really hook me.
The world of AP is extremely alive and evolving in reactive to the choices you make. I know on my first play-through there are several integral characters I never interacted with simply because I didn't go down the path to meet them. This is the kind of world I always try to create when I GM. I want a world that's alive and actually changes based on the PC's actions. I've already been thinking about how to create a homebrew for the gaming and a spy game in general. I'm familiar with SpyCraft only by reputation. I may try to find a used copy at Gencon for the cheap to get ideas, but beyond SC, I don't really know of any other spy RPG's. I don't know if it'll ever get passed the initial development of the core concept, but if I do, you can be sure I'll be giving updates and more information about my spy game, tentatively titled MissIntel, right here on THG.
Wondering why I named this section Psycho Thorton? My main man Mike can be a bit of dick, you know, if that's the route you go.