Atkins Induction since last Tuesday, which puts us into day 6. Normally Induction is for about two weeks, but we're both hoping to lose more weight (if you've ever met us in person or at a con, you'd know we weren't the tiniest of gamer folk), so we've decided to go whole-hog and go Induction for a full month. To be honest, I was concerned that it wouldn't stick, so I've held off talking about it really to anyone for the first couple days.
Now don't worry, this isn't going to turn into an Atkins Diet blog by any means. There are actually several really good ones out there, so if you're curious, I'd recommend looking at The Lighter Side of Low-Carb blog as it's just fantastic with its recipes. That's purely a sidenote though.
Besides the obvious benefits of being on Atkins (the GW has already lost 7 pounds, mostly water, but sustainable, in the first six days!), what would we get if we won our bets? Then came the brilliant idea: spend a hundred bucks on whatever you want that - basically a little shopping spree - on something completely frivolous. Sounds great, right? The catch here, since we're adults and could technically just spend the money if we wanted to (although we don't like to cheat), is that if we're not successful in following the rules of induction, even just once, we're never allowed to pay for the thing(s) in the future.
So, what did I end up with to further motivate me to stick to Induction? Among a couple of trades I'd been keeping my eye on, I decided that this was finally my chance to pick up the core rules for Changeling: The Lost. I love the core rulebooks, or "fat splats" as they're called, from White Wolf - I own Vampire, Werewolf, Hunter, and Geist, and Changeling is a game that, even if never played, looks like is going to be an entertaining read and good source for motivation in the future.
Legends of the Five Rings 4th Edition. I can remember seeing L5R items in the game store since I can remember gaming, and Samurai's have always been a genre that intrigued me since I first saw The Seven Samurai in high school. I've been reading the designer diaries over at enworld and the games just jumps off the page. It sounds like a very simple system to run, and the characters appear to really be able to differentiate themselves from the general samurai. I figured a new edition (conveniently released later this month) is a great place to jump on. From what I've read of the designer diaries, it looks like this was the intent of AEG as well.
Anyone have any ideas how you'd spend $100 frivolously on gaming items with the chance to never get them? Go ahead and leave a reply!
(All the L5R pictures are borrowed from the designer diary entries - seriously go check 'em out. Changeling photo borrowed from White Wolf's website.)