To that extent, I've put together a first draft of the expansion weighing in at seven pages. That's two pages of rules for how to play Armies and five pages of new cards. In all, at the current time, there are 18 cards designed - four for each of the four factions and two neutral cards. I'm looking for some help in putting together some rough mock-ups of the cards and really would love to find some players to playtest what I do have designed in both solo and multiplayer cooperative play. If you're interesting in participating, please leave a comment to this post or you can email me at TheHopelessGamer@gmail.com. Anyone who helps out will be listed in the final pdf which I hope to publish here for free for everyone to play.
I've included below the introduction I wrote for the document so you can get a better idea of what I'm aiming for with this expansion as well as a little preview as to how Armies function in the overall game.
Introduction
Armies
are a new card type for the LotR LCG from Fantasy Flight Games. This
mini expansion is very much a work of a fan of the game and not meant
to be considered as condoned by or really having any connection at
all with Fantasy Flight Games or the Tolkien estate.
Through
out the epic stories told by J.R.R. Tolkien, the heroes and champions
of the free peoples feature heavily, and yet armies play a strong
role as well. Without the mustering of Rohan, King Theoden could not
have rode across the fields of Pelennor to defeat the king of the
Haradrim in single combat. Aragorn alone could not have turned the
tide of that same battle without the rangers of the Dunedain and
armies from Southern Gondor. While Sam and Frodo courageously trekked
across Mordor, King Elessar's army drew the gaze of Sauron away from
the tiny hobbits and toward the threat at his front gate.
To this
extent, Armies are not designed to replace the heroes and allies we
know and love in our decks. Armies are distinctly
not considered a character for example in the rules when it comes to
ways the players can affect them. Also, you'll notice that Armies are
useless when it comes to questing – exploration of the lands and
pursuit of a quest will always be the work of bold individuals and
small companies of heroes.
Armies
are expensive in a number of ways, and whenever a hero has gathered
such a sizable force to aid him, he lights a bright beacon that
attracts Sauron to a potential rival that much quicker. Still, an
Army can only be brought together under the leadership of the heroes.
Will you lead the Armies of Middle Earth against hopeless odds and
the limitless swarms of the Enemy?
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