I over heard the gentleman at the booth talking to a customer about how it's their new lite RPG which took a more indie angle on classic pulp science fiction gaming. Also, there was no GM but rather a shared narration. I don't know if the customer walked away happy to disappointed, but the guy on the other side of the table, who it turns out is the game's designer, Matt Heerdt, had me completely hooked on the thing. I picked a copy up for myself (and now, believe it or not, I wish I had picked up an extra copy just to collect as I'm already on my second read-through of the thing and see no end in sight) after talking to him for a few more moments.
I promise to have more about Cosmic Patrol in the future, including more discussion on the setting itself since it hits so many great pulp notes and scratches all those itches we're all going to be having next year to play a John Carter of Mars RPG. On a side note, Catalyst has done something which I view to be revolutionary. While I (gladly) paid $20.00 for my softcover version of the rules, Catalyst has thrown up the pdf for a mere five bucks. As blind purchases go, I can't recommend enough to pick up the pdf for this book. Alternatively, go order the book for the normal release date (at $25.00) and get the pdf for free while you wait. If you want to just find out more about the game, visit the official website to get a better idea. I've got a real good feeling about this game and think it's going to make a really big splash once people actually get a chance to hear about the thing. It may not be Fiasco-big, but I can't help but feel like that as well as Cosmic Patrol, with their small size, nice and low page count, and "complete" feel in one book are really the future of this hobby.
The Cosmos has a million ways to kill you...
Join the Patrol!