Unknown Armies (UA) from Noble Knight. UA is a unique book and game that tends to confound people. It's an incredibly original horror setting based on the real world and real world occult concepts. It's known as the anti-Call of Cthulhu in that, instead of eldritch abominations from beyond space and time, all the magic and pain in the universe is caused by us. It has a very complex pantheon and cosmology that is just waiting for conspiracy theorist fans to sink their teeth into.
I've read the opening fiction, but I'm 100% convinced that reading the over 300 page book cover to cover will provide hours of the highest entertainment. Then I found this thread on rpg.net, and let's just say that I'm still digging myself out of that huge, entertaining time sink. That thread is (currently) a 92 page behemoth filled to the rim with different plot, adventure, campaign, and weird side-bit fodder to get any UA game going. The idea is that there's a lot hidden under the surface, and often the more absurd, the better gaming fodder. Being someone who can't help himself from coming up with big ideas, I've contributed six ideas of my own to the thread. I've chosen to recreate them below so you don't feel like you need to dig through all 92 pages to get caught up. Keep reading below for my six off-the-wall UA starter plots!