Tuesday, January 11, 2011
Hey Now! Why no Co-host?
Anyway, I digress. Obviously I've never hosted a talk show (late-night or otherwise) in my life, but I like them a lot. From the Daily Show to Conan to Colbert (ok, I have a very narrow taste in late-night talk shows), they're entertaining in a remarkable every-night, reliable kind of way. The Larry Sanders show is a fictionalized depiction of the rigors of daily entertainment combined with the dry comedy of Seinfield. It's as good as you might have heard.
Why don't we have co-hosts in role-playing? In traditional games, the GM definitely fills the role of host to his player guests. I think a lot of the time Chuck and I will subconsciously fill the co-host role when we're playing in each other's games. We both know the work the other person put into the planning, we know that sometimes GM'ing can be hard, and we know that the story (or is it show?) must go on even when it hits a road bump. We want the group to be successful at playing the game, so we'll jump in, be a little more pro-active in our decision making and moves towards the direction the GM was hoping we'd go.
But maybe we don't have to go so far to take some pressure off the GM to be the group's entertainer. Why not designate a third role into your game group - Game Master, Player, and Co-host? Make it work mechanically as well as just in theory and things start to get real interesting. Of course I could be missing it, maybe there are games out there that do this already? I'd love to hear about them!