I've been reading a bit of RPG theory lately, and one of the things I think about, whether discussed in a book explaining basic mechanics of a game or discussion on rpg.net or elsewhere is the question, "when do we roll the dice?" I'm especially inspired since finding the rules for the spy game Danger Closer (DC) as suggested over at rpg.net when I was hunting down other spy games to use for Alpha Protocol. DC is a free spy game written by Rob Justice and is well worth the download and read.
In DC, Rob brings up John Wick's theory on the rolling the dice question. Rob explains that players only roll the dice when there's an inherent risk involved and the character wants to acheive something more than his or her obvious means could acheive.
Keep reading, I eventually get to the point of my lil' essay here!
