Sunday, June 27, 2010
The Power of the d12 (FNG - 6/25/10)
Not really. I was all excited to be doing some super heavy damage with evil chaos bolts or something. The problem was, I was rolling d8's. Sure I got to roll multiple dice (my curse did an extra d6 I believe), but the dice were so modest. I found my character, on a really good day, only being able to muster about the same amount of damage as TheBro's average at-will attack. It was pathetic from my point of view. Sure my attacks did cool things like blind monsters or push them around, but the damage output is, for a striker, what what really matters. So what does this have to do with last Friday? Keep reading!
I think I may be addicted to d12's. Oh God. Maybe it's the fact that it looks so much like a d20. I gurantee more people accidentally confuse a d12 with a d20 more than any other dice types. There's something very satisfying about the shape of the d12 with how it sits firmly without wobbling. d12's almost always show a proficiency that is super-human whether in an ability like Serenity or Savage Worlds or damage with D&D - it's a rare stat to hold. To get a d12 to roll in most games, you have to be very dedicated to the stat it's associated with. It show a deeper level and specialization for your character than any other die type. Really it's the biggest someone can choose to use before you get to ridiculous and use the d20. It's the largest die type within the "reasonable" range of dice.
All this being said, I'd like to see some d14s, 16s, and even 18s, just to see what they'd look like and if they'd obviously be superior to d12. Anyone else have a dice fetish like this, or am I just really, really crazy and need to get out of the house?