Free to Play: Why Can't Tabletop Do It Too?
Posted: Friday, July 1, 2011 by The Hopeless Gamer in Labels: Editorial
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You may have seen the word "free" pop up here more frequently than in the past. It's no coincidence; since Free RPG Day just a few weeks ago, free has been on my mind an awful lot. I intend to continue my Free Hump Day posts, but today's discussion of free is going in a different direction.
I've become quite smitten with the PC gaming trend of Free to Play, or F2P release of games where companies offer a completely free entry point into their game and support the game's existence through extensive advertising and/or "microtransactions" where players are able to purchase superficial upgrades, access to new, exclusive areas in which to play, or character/play options which are just funky and weird for the sake of being funky or weird. Really, any aspect of a game from additional character slots in MMO's like Champions Online to weapon options and better ammo in F2P first-person shooters like Alliance of Valiant Arms could be made into a way for the company to make a profit on the game.
I've become quite smitten with the PC gaming trend of Free to Play, or F2P release of games where companies offer a completely free entry point into their game and support the game's existence through extensive advertising and/or "microtransactions" where players are able to purchase superficial upgrades, access to new, exclusive areas in which to play, or character/play options which are just funky and weird for the sake of being funky or weird. Really, any aspect of a game from additional character slots in MMO's like Champions Online to weapon options and better ammo in F2P first-person shooters like Alliance of Valiant Arms could be made into a way for the company to make a profit on the game.
